12-12-2010, 12:26 AM
Help. I have this really amibitious project idea in my head and I can’t do any of it, except
write it out for everyone to see
(HEY UBISOFT, READ MY POST)
I can dream, OK What have I got to lose?
Think of this post as "I have this really friggin' neat idea for a game I wanna make, so I'll make this post with a 'I'll make it sometime, no rush' vibe." I just wanna...get it out there. :V
Also I wrote this post at like 9AM when I went to sleep at like 3 the previous night. So it's somewhat half-baked and tangented all over. :/
Plot
Overview
JESUS that plot was long. Read it if you want. But basically it’s another “Shredder takes over the city, turtles gotta save the city from Shredder”. But it’s MORE SERIOUS! And the Turtles are IN CHARACTER!! So I’m maintaining CHARACTER DEPTH in a game that doesn’t NEED ONE!!
But YES the topic title is exactly what it says. It’s a TMNT game based on those TMNT games you loved the hell out of as a kid. Except with a buttload of things that builds upon the games you loved as a kid [simple but solid gameplay] and more like a game you’d play now [nostalgia + more game depth]. The result is a game with a freaking amazing concept and feel that you’ll be able to play with friends near and far.
Now, I’m shooting for a totally different atmosphere with this game that you’re used to with something say, Turtles in Time and the original 1989 arcade game. This also takes elements from the 2003 GBA game based on the movie…and even some River City Ransom thrown in there, too but there’s also a good dose of originality. Also expect some nice elements from the TMNT fighters too, lol
Okay, I'm being too vague. I’m going for a unique atmosphere that evokes mostly the turtles you remembered as a kid crossed with some of the badassedness you wanted to know the Turtles for in the B/W comics of 1988. In other words: Bright colors, bright atmosphere, the Krang, Bebop and Rocksteady, and the Foot Clan.
And a level where you fight dinosaurs.
I'm not sure where to go with the overall style of the game...it's weird. I want to use sprites from Hyperstone Heist but rather than use the awesome Konami-style music from the TMNT games I want like...aggressive rock chiptune to suit the atmosphere. ;
But I've gotta make a game first before I worry about the music ingame lol.
Most places you’ll visit ingame will have resemblances to real places in New York However, the ways you deal with the sea of Foot Clan soldiers will be MUCH DIFFERENT from what you remember.
Gameplay/New Elements
Well, it’s pretty much standard coin-op Ninja Turtle fare, with a twist. But I’ll start by saying it’s classic TMNT. Go through levels, fight the Foot, pick up pizzas and fight the boss at the end of the level. You have four main buttons: Jump, attack, and two new buttons for the new gameplay elements I’ll get to later. I’m hoping for shortcut buttons but…psh that’s easy.
Now, that’s simple enough. Cool, but there’s a ton of new elements that give the game considerably more replayability and also more fun to have co-op play.
-Leveling system
Not a whole lot of levels, but their main purpose isn’t giving you MORE HP or MORE POWER, it’s for learning new attacks! You start with the basic TMNT ones, then as you level up you’ll be able to utilize more commands that are more appropriate for a modern beat’em up.
They aren’t required to beat the game; they just help. These include blocking, multiple dash attacks, headstomps, and multiple specials [hi Tournament Fighters]
-A story???
Between levels, there will be cutscenes. And there are some levels that can only be played with a certain character. i.e. the first level upon its first playthrough (story mode) can only be played as Donatello. Revisiting the level allows the other Turtles to be used (the ones you have in your group at the time)
-More environment interactions.
Yeah, you probably remember the old-school game letting you pop open fire hydrants (cool off, sucker) and knock sewer covers back at the foot. Yeah, I wouldn’t want that to change, but you know what ELSE would be cool? Using parts of your environment. Surrounded by a mob of Foot in the streets of Manhattan? Rip a mailbox out of the ground and beat them with it! Stuck in the museum with nowhere to run and Foot gaining on you? Pick up a dinosaur fossil and bludgeon ‘em with it!
-Items!!
Pretty straightforward; more food drops, battering items and…some collectible items that will garner you some rewards
-Two fighting styles for each character
YES YOU READ THAT RIGHT. OH MY GOD
Each playable character will have two different gameplay styles: Weapons drawn and unarmed fighting.
When weapons are out, it’s the typical Ninja Turtle gameplay. However, hit that button and your Turtle puts their weapons away and puts their fists up. :0
Each turtle has a unique fighting style when their weapons are away, and their stats also change as well. For example, Raphael is a rather speedy character with very limited reach and isn’t very powerful (due to his sai). But put the sai away and he becomes a grappler, suplexing his enemies, elbowing them in the face, and using the Foot as weapons!
So you’re really getting two characters for the price of one!
Characters
Seriously?
Leonardo
Leads. Dual-wields katanas and is an all-around character. Put away the swords and you’ve got a karate master with decent range kicks, with awesome specials including projecticles. Good for beginners.
Donatello
Builds machines. Self-reserved and very knowledgable on many subjects. A bit more of a pacifist compared to his brothers. Carries a bo staff – but has a bad habit of nightly binge eating with Michelangelo and not working out, which results in rather subpar foot speed but excellent reach with his staff. Put away the bo and Donatello is a very powerful aikido user, luring enemies in, parrying and countering them, often using their own strength against them.
Raphael
Cool but rude. Has an attitude problem. The fastest of the group, however those sai have horrible reach. But that’s okay – put the sai away and he becomes just as fierce as his personality, wrestling and grabbing his enemies. Extremely ruthless – he’s not afraid to elbow someone in the face, suplex them or even toss them into the wall by their heads.
Michelangelo
Is a party dude. Very relaxed and often binge eats but is so damn hyper that he usually just runs it off. Has some of the most powerful attacks of the group. However, the other turtles can’t disagree that Mike is a little slow…he’s not as fast as Leonardo and has probably the slowest attack speed of the bunch. Things change when Michelangelo puts away the nunchuks though, because he’s completely unpredictable! Michelangelo’s hand-to-hand combat mixes dancing with combat, using a mix of kicks and breakdancing to take out foes. He also has the best hand-to-hand combat reach out of all his brothers.
There’s also a fifth unlockable character but…uh, I’ll just say it depends on the items which you collect ingame. B)
So if you wanna slam some dinosaurs to the floor by the face as a pissed off Ninja Turtle, this is the game for you! =D
In the meantime though I’m gonna look into this OpenBOR thing – it looks like the thing I should probably use if I end up making it myself.
Everything’s up in the air at this point; there’s tons of discussion to be had, like graphic style, music stuff, extra mechanics - if you’d like to help out…go ahead, jump on the project bandwagon. Or post.
write it out for everyone to see
(HEY UBISOFT, READ MY POST)
I can dream, OK What have I got to lose?
Think of this post as "I have this really friggin' neat idea for a game I wanna make, so I'll make this post with a 'I'll make it sometime, no rush' vibe." I just wanna...get it out there. :V
Also I wrote this post at like 9AM when I went to sleep at like 3 the previous night. So it's somewhat half-baked and tangented all over. :/
Plot
Overview
JESUS that plot was long. Read it if you want. But basically it’s another “Shredder takes over the city, turtles gotta save the city from Shredder”. But it’s MORE SERIOUS! And the Turtles are IN CHARACTER!! So I’m maintaining CHARACTER DEPTH in a game that doesn’t NEED ONE!!
But YES the topic title is exactly what it says. It’s a TMNT game based on those TMNT games you loved the hell out of as a kid. Except with a buttload of things that builds upon the games you loved as a kid [simple but solid gameplay] and more like a game you’d play now [nostalgia + more game depth]. The result is a game with a freaking amazing concept and feel that you’ll be able to play with friends near and far.
Now, I’m shooting for a totally different atmosphere with this game that you’re used to with something say, Turtles in Time and the original 1989 arcade game. This also takes elements from the 2003 GBA game based on the movie…and even some River City Ransom thrown in there, too but there’s also a good dose of originality. Also expect some nice elements from the TMNT fighters too, lol
Okay, I'm being too vague. I’m going for a unique atmosphere that evokes mostly the turtles you remembered as a kid crossed with some of the badassedness you wanted to know the Turtles for in the B/W comics of 1988. In other words: Bright colors, bright atmosphere, the Krang, Bebop and Rocksteady, and the Foot Clan.
And a level where you fight dinosaurs.
I'm not sure where to go with the overall style of the game...it's weird. I want to use sprites from Hyperstone Heist but rather than use the awesome Konami-style music from the TMNT games I want like...aggressive rock chiptune to suit the atmosphere. ;
But I've gotta make a game first before I worry about the music ingame lol.
Most places you’ll visit ingame will have resemblances to real places in New York However, the ways you deal with the sea of Foot Clan soldiers will be MUCH DIFFERENT from what you remember.
Gameplay/New Elements
Well, it’s pretty much standard coin-op Ninja Turtle fare, with a twist. But I’ll start by saying it’s classic TMNT. Go through levels, fight the Foot, pick up pizzas and fight the boss at the end of the level. You have four main buttons: Jump, attack, and two new buttons for the new gameplay elements I’ll get to later. I’m hoping for shortcut buttons but…psh that’s easy.
Now, that’s simple enough. Cool, but there’s a ton of new elements that give the game considerably more replayability and also more fun to have co-op play.
-Leveling system
Not a whole lot of levels, but their main purpose isn’t giving you MORE HP or MORE POWER, it’s for learning new attacks! You start with the basic TMNT ones, then as you level up you’ll be able to utilize more commands that are more appropriate for a modern beat’em up.
They aren’t required to beat the game; they just help. These include blocking, multiple dash attacks, headstomps, and multiple specials [hi Tournament Fighters]
-A story???
Between levels, there will be cutscenes. And there are some levels that can only be played with a certain character. i.e. the first level upon its first playthrough (story mode) can only be played as Donatello. Revisiting the level allows the other Turtles to be used (the ones you have in your group at the time)
-More environment interactions.
Yeah, you probably remember the old-school game letting you pop open fire hydrants (cool off, sucker) and knock sewer covers back at the foot. Yeah, I wouldn’t want that to change, but you know what ELSE would be cool? Using parts of your environment. Surrounded by a mob of Foot in the streets of Manhattan? Rip a mailbox out of the ground and beat them with it! Stuck in the museum with nowhere to run and Foot gaining on you? Pick up a dinosaur fossil and bludgeon ‘em with it!
-Items!!
Pretty straightforward; more food drops, battering items and…some collectible items that will garner you some rewards
-Two fighting styles for each character
YES YOU READ THAT RIGHT. OH MY GOD
Each playable character will have two different gameplay styles: Weapons drawn and unarmed fighting.
When weapons are out, it’s the typical Ninja Turtle gameplay. However, hit that button and your Turtle puts their weapons away and puts their fists up. :0
Each turtle has a unique fighting style when their weapons are away, and their stats also change as well. For example, Raphael is a rather speedy character with very limited reach and isn’t very powerful (due to his sai). But put the sai away and he becomes a grappler, suplexing his enemies, elbowing them in the face, and using the Foot as weapons!
So you’re really getting two characters for the price of one!
Characters
Seriously?
Leonardo
Leads. Dual-wields katanas and is an all-around character. Put away the swords and you’ve got a karate master with decent range kicks, with awesome specials including projecticles. Good for beginners.
Donatello
Builds machines. Self-reserved and very knowledgable on many subjects. A bit more of a pacifist compared to his brothers. Carries a bo staff – but has a bad habit of nightly binge eating with Michelangelo and not working out, which results in rather subpar foot speed but excellent reach with his staff. Put away the bo and Donatello is a very powerful aikido user, luring enemies in, parrying and countering them, often using their own strength against them.
Raphael
Cool but rude. Has an attitude problem. The fastest of the group, however those sai have horrible reach. But that’s okay – put the sai away and he becomes just as fierce as his personality, wrestling and grabbing his enemies. Extremely ruthless – he’s not afraid to elbow someone in the face, suplex them or even toss them into the wall by their heads.
Michelangelo
Is a party dude. Very relaxed and often binge eats but is so damn hyper that he usually just runs it off. Has some of the most powerful attacks of the group. However, the other turtles can’t disagree that Mike is a little slow…he’s not as fast as Leonardo and has probably the slowest attack speed of the bunch. Things change when Michelangelo puts away the nunchuks though, because he’s completely unpredictable! Michelangelo’s hand-to-hand combat mixes dancing with combat, using a mix of kicks and breakdancing to take out foes. He also has the best hand-to-hand combat reach out of all his brothers.
There’s also a fifth unlockable character but…uh, I’ll just say it depends on the items which you collect ingame. B)
So if you wanna slam some dinosaurs to the floor by the face as a pissed off Ninja Turtle, this is the game for you! =D
In the meantime though I’m gonna look into this OpenBOR thing – it looks like the thing I should probably use if I end up making it myself.
Everything’s up in the air at this point; there’s tons of discussion to be had, like graphic style, music stuff, extra mechanics - if you’d like to help out…go ahead, jump on the project bandwagon. Or post.