12-12-2010, 09:12 AM
just woke up so half of this doesn't make sense
i.e. use weapons and the boss gets faster and gets a kick move?
or fight unarmed instead and they get stronger, also gaining a charge/throw move?
because that actually sounds cool.
I'd be down for this if I had the paitence - this means I'd be upscaling the sprites, adding some little details, then use the game to scale them down to preserve cartooniness right?
I was even thinking of doing a goofy 8bit style though ):
(12-12-2010, 01:21 AM)TomGuycott Wrote: You know what might be cool? Having multiple phases for most bosses. I mean, in reality lots of the other games already had stuff like that, but I mean making it a mechanic throughout the game where the boss enters a tougher mode of attack by either getting faster or stronger from what happens to them.Yeah - usually you beat up a boss and they'll gain an attack or get faster. Are you suggesting like, depending on how you attack them (weapons or bareknuckle) changes the next stage of their difficulty?
i.e. use weapons and the boss gets faster and gets a kick move?
or fight unarmed instead and they get stronger, also gaining a charge/throw move?
because that actually sounds cool.
(12-12-2010, 01:21 AM)TomGuycott Wrote: Also, are there going to be stages, or is it going to be like River City Ransom and have you kind of wander around the city?x number of stages. I was thinking of making them longer though and having save points - what I mean is like, one stage takes ten minutes to complete rather than the three it takes you nowadays. But then again that's something we'll address once we start designing levels.
(12-12-2010, 01:12 AM)Vipershark Wrote: i support this ideayou say this as if i know how to do this, lol
HD sprites please
I'd be down for this if I had the paitence - this means I'd be upscaling the sprites, adding some little details, then use the game to scale them down to preserve cartooniness right?
I was even thinking of doing a goofy 8bit style though ):