12-12-2010, 11:19 AM
For Lunar 2, I mostly just tile-ripped everything through savestates and Tile Molester (only because few tile viewers support the 9bpp palette). To elaborate on what Davias said, the emulator I was using (KegaFusion) had resolution settings based on the Sega Genesis (which had a wider video resolution than the Sega CD) and that made using Animget worthless (the shots would be stretched to Genesis proportions, which only affects it on a horizontal basis) unless you wanted to physical fix it in a paint program.