12-15-2010, 11:00 PM
(This post was last modified: 12-15-2010, 11:20 PM by mugeninfo25.)
(12-14-2010, 09:35 PM)Shadowth117 Wrote: There's Kingdom Hearts I suppose if you consider that model style anime enough. The low poly models use textured eyes, but the highpoly ones for main characters like Sora and such in cutscenes used actual eyes. You can get a few on the site, though admittedly there aren't too many right now: http://www.models-resource.com/psx_ps2/K.html
thanks some of these faces will help me
(12-15-2010, 07:27 PM)valforwing Wrote: what program are you using to animate? I use Miku Miku Dance, and sometimes models aren't rigged to have full eyeball movement, and a lot of models converted from ripped ones have 0 facial animation but can move arms, legs, swords, and other things..the face animations are normally done last. the basic models that come with MMD have the eye sockets you were asking about.
and the naruto models can have some eye movement that is not texture driven, but I'm not sure if it's only possible on Miku Miku Dance
I'm using 3ds max and having problems with animation mainly face animation with anime characters. I downloaded miku miku while back but that soft ware is in Japanese. So unless you have or know where i can get a English patch then I can't use it. I heard blender can animate anime faces kind ok, but I don't understand the interface of blender, just like I don't under the interface of zbrush. I will like to learn blender and zbrush interface, so if any body out there knows how to use them, could you teach me. I'm noob editor just trying to learn that's all. Sorry for trolling off topic