12-16-2010, 02:28 PM
I think there actually is a converter somewhere for those models, but I've only ever found an unpacker for them. I definitely dug around for it too, but I'd guess its a private converter or that its just been lost in the web. Sucks because it would work with Pokemon Battle Revolution too more than likely.
Anyways, you're problem stems from the way the textures are tiled for the Pokemon games. All the Stadium/Colosseum/whatever Pokemon games have a tendency to use more material tiling functions than most. While most games only generally do tiling with the UV's, these Pokemon games tend to use the tiling and offsetting functions in the materials themselves. This means that to fix the weird eyes and such that you'll have to adjust these material settings to get them to look right and possibly adjust the UV's themselves.
One solution I've frequently used for solving this issue was taking the main texture color(Like how say Pikachu is mostly yellow so you'd use that basic yellow color from his texture) on the edges of the texture and setting the material to that color. Than I'd turn texture tiling off so that the texture doesn't tile, but the color fills in the rest of the untiled area. This doesn't always work, but its been a method I've used to fix this issue before without horribly distorting the the UV's or texture itself.
Anyways, you're problem stems from the way the textures are tiled for the Pokemon games. All the Stadium/Colosseum/whatever Pokemon games have a tendency to use more material tiling functions than most. While most games only generally do tiling with the UV's, these Pokemon games tend to use the tiling and offsetting functions in the materials themselves. This means that to fix the weird eyes and such that you'll have to adjust these material settings to get them to look right and possibly adjust the UV's themselves.
One solution I've frequently used for solving this issue was taking the main texture color(Like how say Pikachu is mostly yellow so you'd use that basic yellow color from his texture) on the edges of the texture and setting the material to that color. Than I'd turn texture tiling off so that the texture doesn't tile, but the color fills in the rest of the untiled area. This doesn't always work, but its been a method I've used to fix this issue before without horribly distorting the the UV's or texture itself.