Wow, you guys use Developer Mode, right?
Developer Mode is really useful if you want a lot of information like collision maps, area order, respawn checkpoints, and various other tidbits. Though it would probably help if I could translate Japanese.
EDIT: I would like to add that the Japanese soldiers carrying the tank have full sprites, including their heads, but the game cuts out the tops to prevent them popping out above the tank sprite. That means in most cases they're unused, which is the sole reason why I haven't bothered to rip them.
Also, tile-ripping from the Neo-Geo is generally a pain, and if you have the option to, try ripping the sprites out of Metal Slug 5's static sprite viewer and re-positioning them based on MS3 screenshots (As MS5 tends to misplace sprites, unfortunately), or tile-rip them from MS7, which happens to have remarkably easy-to-place tiles for whatever reason.
Haven't tried ripping from MS6's tiles though, so I have yet to see how that goes.
Developer Mode is really useful if you want a lot of information like collision maps, area order, respawn checkpoints, and various other tidbits. Though it would probably help if I could translate Japanese.
EDIT: I would like to add that the Japanese soldiers carrying the tank have full sprites, including their heads, but the game cuts out the tops to prevent them popping out above the tank sprite. That means in most cases they're unused, which is the sole reason why I haven't bothered to rip them.
Also, tile-ripping from the Neo-Geo is generally a pain, and if you have the option to, try ripping the sprites out of Metal Slug 5's static sprite viewer and re-positioning them based on MS3 screenshots (As MS5 tends to misplace sprites, unfortunately), or tile-rip them from MS7, which happens to have remarkably easy-to-place tiles for whatever reason.
Haven't tried ripping from MS6's tiles though, so I have yet to see how that goes.