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[Tutorial] How to Rip N64 Models the Right Way
#5
After I deleted the old textures in Milkshape and re-added them after regrouping everything, the models still look like this:
[Image: 26959098.png]
By null at 2010-12-18
Notice that some of the meshes are still missing. To see if the missing meshes would make a difference, I exported a test .3ds file and opened it up in accutrans and this is what I got:
[Image: 96019515.png]
By null at 2010-12-18
I've tried ripping this way before, but I've never gotten it to work successfully. There were still missing meshes in blender as well, so I think the plugin is to blame.
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RE: [Tutorial] How to Rip N64 Models the Right Way - by AllenSword - 12-18-2010, 05:51 PM

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