Either nobody noticed the Ni no Kuni rips, or nobody cared. I'm going with the first option, since the game came from Studio Ghibli (although that may just be wishful thinking on my part).
I've added three more sheets for the game; character & item icons, and the magic runes (and their icons).
There's also another tool in the first post; Oil of Vitriol. A rewrite and extension of part of the GlycerinMapViewer, this tool can view NCLR, NCGR, NCER, NANR, MNCR and NMAR files, and export them, now that Low Lines and I (Garyong at that board) figured out most of their formats.
Unfortunately, sprite rotation is not yet properly implemented, so most Pokémon B/W files that use all of these files are not yet properly viewable. The rotation angle seems to be fine, but the rotation origin is not yet correct, thereby moving the parts all over the place.
Animated GIF export tends to be buggy as well. As there is no native support for creating animated GIFs, I've had to use a library (the NGif.dll) that used code ported from Java, and doesn't seem to use lossless compression (I've seen some resulting GIFs where there are some artefacts at the bottom-right, but also GIF with screwed-up colours). I hope to include APNG support later (which also has no native support, but is easier to write myself), so that perhaps apng->gif converters can properly generate gif animations.
To use it, just drag & drop the files onto the appropriate rectangles. The menus and buttons should be self-explanatory.
On a side note, should I put this tool in the Game Dev forum? It doesn't really have anything to do with game development, but the rules indicated any home-made tool could (should?) be posted there.
EDIT: Oh, I've also updated the NinUnpack tool, so that it can unpack most of the archives in Ni no Kuni.
EDIT2: APNG support has been successfully added to Oil of Vitriol, of which version 0.1b can now be downloaded from the first post. If you want a non-buggy animated GIF, export to animated PNG and use something like apng2gif to make a .gif out of it.
I've added three more sheets for the game; character & item icons, and the magic runes (and their icons).
There's also another tool in the first post; Oil of Vitriol. A rewrite and extension of part of the GlycerinMapViewer, this tool can view NCLR, NCGR, NCER, NANR, MNCR and NMAR files, and export them, now that Low Lines and I (Garyong at that board) figured out most of their formats.
Unfortunately, sprite rotation is not yet properly implemented, so most Pokémon B/W files that use all of these files are not yet properly viewable. The rotation angle seems to be fine, but the rotation origin is not yet correct, thereby moving the parts all over the place.
Animated GIF export tends to be buggy as well. As there is no native support for creating animated GIFs, I've had to use a library (the NGif.dll) that used code ported from Java, and doesn't seem to use lossless compression (I've seen some resulting GIFs where there are some artefacts at the bottom-right, but also GIF with screwed-up colours). I hope to include APNG support later (which also has no native support, but is easier to write myself), so that perhaps apng->gif converters can properly generate gif animations.
To use it, just drag & drop the files onto the appropriate rectangles. The menus and buttons should be self-explanatory.
On a side note, should I put this tool in the Game Dev forum? It doesn't really have anything to do with game development, but the rules indicated any home-made tool could (should?) be posted there.
EDIT: Oh, I've also updated the NinUnpack tool, so that it can unpack most of the archives in Ni no Kuni.
EDIT2: APNG support has been successfully added to Oil of Vitriol, of which version 0.1b can now be downloaded from the first post. If you want a non-buggy animated GIF, export to animated PNG and use something like apng2gif to make a .gif out of it.