avoid material objects on your pokemon designs-- and if you are going to base it of an inanimate object, there is more to making it organic than plopping eyes on it.
also it is worth it to mention that i do not see a central theme in your design. well, i do, but the two concepts combined don't make sense to me. zepplins/blimps/airships mixed with... gentlement? that combination doesn't make a lick of sense to me. maybe i'm missing somehting on yours, but usually combining two concepts into a pokemon design, there needs to be some relevant correlation.
and i'm sure there instances in pokemon design where what i just said isn't true, but if you have any doubts about one i bet i could make the connection for you
another note relateing to the last one
pokemon are usually parodies of pre existing things, or based on pre existing things or myths. for example, blaziken is a parody on chicken fight matches. it's a fighting chicken. charmander is based on the ancient myth of salamanders being related to fire or some shit, i can't remember the myth itself, but it's real.
also it is worth it to mention that i do not see a central theme in your design. well, i do, but the two concepts combined don't make sense to me. zepplins/blimps/airships mixed with... gentlement? that combination doesn't make a lick of sense to me. maybe i'm missing somehting on yours, but usually combining two concepts into a pokemon design, there needs to be some relevant correlation.
and i'm sure there instances in pokemon design where what i just said isn't true, but if you have any doubts about one i bet i could make the connection for you
another note relateing to the last one
pokemon are usually parodies of pre existing things, or based on pre existing things or myths. for example, blaziken is a parody on chicken fight matches. it's a fighting chicken. charmander is based on the ancient myth of salamanders being related to fire or some shit, i can't remember the myth itself, but it's real.