12-22-2010, 09:59 PM
more like just lazy.
the reason I do discourage sprite edits(splices, recolors and all that shit)lies in this very thread: you do things following the sprite base, but you clearly have no idea what you are doing and why you should or shouldn't do it.
those thick outlines simply dont work on the sprite because the spirte itself its too small and the blakc outlines just "eat" the sprite(by eat i mean they hold such a huge contrast they end being too distracting, obliterating the rest of the colors and taking all the focus from the viewer.) they work on your reference because its size, and also because the color value used on that one makes it way more subtle and it does blend more accurately with the rest of the colors of the sprite.
but that its not important because you still need to fix the anatomy. it makes no sense to work around the palette right now because if the sprite's basic shapes arent set properly you'll just end skiping any steps you can't deal with for the sake of just "doing progress".
the reason I do discourage sprite edits(splices, recolors and all that shit)lies in this very thread: you do things following the sprite base, but you clearly have no idea what you are doing and why you should or shouldn't do it.
those thick outlines simply dont work on the sprite because the spirte itself its too small and the blakc outlines just "eat" the sprite(by eat i mean they hold such a huge contrast they end being too distracting, obliterating the rest of the colors and taking all the focus from the viewer.) they work on your reference because its size, and also because the color value used on that one makes it way more subtle and it does blend more accurately with the rest of the colors of the sprite.
but that its not important because you still need to fix the anatomy. it makes no sense to work around the palette right now because if the sprite's basic shapes arent set properly you'll just end skiping any steps you can't deal with for the sake of just "doing progress".