12-23-2010, 06:48 PM
Inconsistencies in DAE are exactly why I don't like it. XD
I was able to fix Captain Falcon's .obj by opening the .obj file in notepad and editing the mtllib name to CaptainFalcon.mtl without the space and then I renamed the .mtl accordingly. This simple change made it import correctly for me for whatever reason.
I know that when I use 3d ripper dx I use the following scaling values when ripping the models from head on that seems to get the correct scaling value.
X (being the axis from left to right of someone's arms when looking at them head on), Y (being the axis from your toes to your head) and Z (being the axis from your back to the front of your chest)
X: 1 & Y: 0.8 & Z: 1.25
It may work the same with these.
Personally I'd love to have the Zelda series characters that are in Melee because they're like HD Ocarina of Time models as they followed that design for melee. But exclusives to Melee like Roy or Dr. Mario would be cool too. Just rip whatever you want though I'm just stating what I'd really love to see. =P
I was able to fix Captain Falcon's .obj by opening the .obj file in notepad and editing the mtllib name to CaptainFalcon.mtl without the space and then I renamed the .mtl accordingly. This simple change made it import correctly for me for whatever reason.
I know that when I use 3d ripper dx I use the following scaling values when ripping the models from head on that seems to get the correct scaling value.
X (being the axis from left to right of someone's arms when looking at them head on), Y (being the axis from your toes to your head) and Z (being the axis from your back to the front of your chest)
X: 1 & Y: 0.8 & Z: 1.25
It may work the same with these.
Personally I'd love to have the Zelda series characters that are in Melee because they're like HD Ocarina of Time models as they followed that design for melee. But exclusives to Melee like Roy or Dr. Mario would be cool too. Just rip whatever you want though I'm just stating what I'd really love to see. =P