12-25-2010, 08:04 PM
After a silent 0.2 release, I've updated Oil of Vitriol to version 0.2b. It can now also view NSCR files (on another tab), thus replacing GlycerinMapViewer for those of you that have .NET 3.0 or higher. There are also various fixes of bugs I encountered while using it to rip the bosses from Children of Mana (some of which actually use the NMCR/NMAR files).
The aforementioned bosses have been added to the first post. Several are unfortunately quite large. I've significantly trimmed down Xangar's sheet by just putting the animated parts there, as well as several example poses (otherwise there'd be several thousand barely different frames there, since one of the body animations has just a few ms delay before the next frame is to be displayed, thereby bloating the animation lengths).
The note on the Revenants' sheet is also no joke; due to the way the animated parts are handled (and the lengths of the parts' animations), you'd need more than 62 million frames in order to get a proper loop for that animation. Only the first frame is shown.
Only 'one' 'boss' should be missing; the doppelgangers / phantoms of the PCs.
The aforementioned bosses have been added to the first post. Several are unfortunately quite large. I've significantly trimmed down Xangar's sheet by just putting the animated parts there, as well as several example poses (otherwise there'd be several thousand barely different frames there, since one of the body animations has just a few ms delay before the next frame is to be displayed, thereby bloating the animation lengths).
The note on the Revenants' sheet is also no joke; due to the way the animated parts are handled (and the lengths of the parts' animations), you'd need more than 62 million frames in order to get a proper loop for that animation. Only the first frame is shown.
Only 'one' 'boss' should be missing; the doppelgangers / phantoms of the PCs.