12-27-2010, 09:15 AM
now grab those 55 actions, multiply them with an average of 12 frames and then again by 8 for the characters
5280 frames welp (and sword-carrying characters may have this doubled for the back poses)
removing some of the unecessary actions (like all those victories, idle animations), using modular spriting and reusing some frames will make things go faster (it won't be as accurate as the original's animations, but keep in mind this is a 2D game, you can't copy exactly everything from a 3D-based game).
5280 frames welp (and sword-carrying characters may have this doubled for the back poses)
removing some of the unecessary actions (like all those victories, idle animations), using modular spriting and reusing some frames will make things go faster (it won't be as accurate as the original's animations, but keep in mind this is a 2D game, you can't copy exactly everything from a 3D-based game).