12-28-2010, 01:27 AM
Joshr, take a good look at all of your animations. Put them in an animator an look at all the static parts. Azumarill's ears look really floppy, why is there no bounce in any of the animations? And I don't mean move pixel or two up and down from the same static pair of ears you've used throughout the entire sheet - that would be lazy d: When things move they change shape entirely, you're going to have to do a little more than copy and paste a bunch of different pieces together. Do these even animate fluidly (genuinely curious btw)? Look at how Azumarill goes to the side, and look how his ears stay the exact same shape. His ears are attached to his head, so they should turn with the body.
In Azumarill's punching animation, I'd find it hard for him to hit anything as hard as he could without him being back and moving forward or winding up to throw the punch. He still doesn't look like hes trying to hit something. Actually imagine if Azumarill were trying to, oh, say, Ice Punch Zapdos (lol), do you think he'd stand perfectly still and turn his body d:?
I also don't particularly like the feet. Why is one stretched out to the side so much? Why does it look like hes on the balls of his toes? Standing like that would make him look off balance. In the running animation, why do some frames look like he's doing airplane movements (like a kid would), but others have it look like his arm is actually thrusting forward?
All in all, you're going to have to resprite it frame by frame for these animations.
In Azumarill's punching animation, I'd find it hard for him to hit anything as hard as he could without him being back and moving forward or winding up to throw the punch. He still doesn't look like hes trying to hit something. Actually imagine if Azumarill were trying to, oh, say, Ice Punch Zapdos (lol), do you think he'd stand perfectly still and turn his body d:?
I also don't particularly like the feet. Why is one stretched out to the side so much? Why does it look like hes on the balls of his toes? Standing like that would make him look off balance. In the running animation, why do some frames look like he's doing airplane movements (like a kid would), but others have it look like his arm is actually thrusting forward?
All in all, you're going to have to resprite it frame by frame for these animations.