12-29-2010, 01:05 AM
Going to consolidate everything into the first post, but I have a preview of some of the mechanics for raising homunculi, including stats and personality:
I also have the concepts for the remaining 7 out of the 20 homunculi that I'm going to start with:
14. Coffatos
Earth+Earth
Ruled By: Venus
Rank 1: Coffin with a face + legs
Rank 2: Biped coffin
Rank 3: Knight made of shadow coming out of coffin
Rank 4: Knight with coffin shoulders/facemask
Abilityset: Tank/Melee Damager
Grimoire Description: Once used as a mobile burial coffin during the Plague Years, it has since fallen into disuse, with the exception of battle.
Notes: Knows many 'death-based' abilites, such as instant death and sacrifice spells. Makes an excellent tank. High HP ties in with one spell that restores HP to allies equal to Coffatos's max HP, but kills Coffatos.
15. Hummzilo
Air+Air
Ruled By: Saturn
Rank 1: Tiny Hummingbird
Rank 2: Biped hummingbird
Rank 3: Hummingbirdlike man
Rank 4: Hummingbird knight
Abilityset: Healer/Buffer
Grimoire Description: Created to be a highly mobile medic for wars. These homunculi would travel the air looking for wounded soldiers.
Notes: A healer with decent defenses and speed.
16. Millypod
Earth+Earth (first two ranks), Earth>Fire (last two ranks)
Ruled By: Uranus
Rank 1: Pillbug
Rank 2: Millipede
Rank 3: Millipede with human armor
Rank 4: Upright-standing millipede with knight's armor
Abilityset: Tank/Support
Grimoire Description: Made for an invertebrate-loving king to be the main bulk of his army. In spite of their appearence they are very chivalrous.
Notes: Best tank in the game, pretty much, but sacrefices attack and magic damage for his defensive skills. Speed is good enough to pull off defensive manuvers.
17. Dandelante
Earth>Water
Ruled by: Earth
Rank 1: Dandelion Puff
Rank 2: Dandelion Lizard
Rank 3: Thistle Lizard
Rank 4: Thistle Dragon
Abilityset: Melee Damage/Buffer
Grimoire Description: A recent homunculus created to feature in a movie. However, it grew larger than expected and escaped.
Notes: Melee attacker with a large amount of plant-based buffs.
18. Bassicore
Water>Fire
Ruled By: Mars
Rank 1: Lion cub with a stinger
Rank 2: Lion cub with a mane and a stinger
Rank 3: Lion with a mane and a scorpion tail
Rank 4: Lion with a mane, wings, and a scorpion tail
Abilityset: Melee Damage/Debuffer
Grimoire Description: Created as a musical instrument, it became too much to handle and was released into the wild. It plays a bass riff when content.
Notes: One of the mount monsters who can be used to increase your speed across certain types of terrain, if properly trained. Sound-based attacks.
19. Dorappa
Water>Fire
Ruled By: Mars
Rank 1: Small dog with a mic tail
Rank 2: Dog that looks like Parappa with a mic tail
Rank 3: Biped dog that looks like Parappa with a mic tail and turntables
Rank 4: Biped dog with baggy pants, a beanie, sunglasses/a DAT *** face, a mic tail and turntables
Abilityset: Buffer/Magic Damage
Grimoire Description: Hey Danubine, Imma let you finish, but Bassicore is the best musical homunculus of ALL TIME!
Notes: Really gets the party pumped up with his buffs. Also can insult (damage) with his lyrics.
20. Rampadillo
Earth>Air
Ruled By: Mars
Rank 1: Baby Armadillo with sand mound on its back
Rank 2: Armadillo with sand bucket on its back and shovel
Rank 3: Armadillo with a basic sandcastle on its back
Rank 4: Armadillo with a complex sandcastle on its back
Abilityset: Tank/Debuffer
Grimoire Description: A homunculus made for children to play with after a hurricane decimated the southern beaches. It is still popular with kids today, however parents hate when it tracks sand across the floor.
Notes: Has lots of accuracy-reducing sand moves which help its tanking.
I can't wait to sprite Dorappa
STATS:
The 9 main stats are as follows:
Health (increases max HP)
Mana (increases max Mana)
Melee Attack (Increases damage done by melee attacks and abilities)
Physical Defense (Decreases damage received by melee attacks and abilities)
Magic Attack (Increases damage done by magic attacks and abilities)
Magic Defense (Decreases damage received by magic attacks and abilities)
Spirit (Increases amount healed/buffed by healing and buffing spells)
Wisdom (Increases amount debuffed by debuffing spells)
Charisma (Increases likelyhood of recruiting homunculi if this homunculus helps in the process)
HOMUNCULUS PERSONALITY
Each homunculus has 3 personality facets: One is visible, while the other two are hidden from the player. The three facets determine the three aspects of a homunculus's personality: Way of Thinking, Way of Fighting and Way of Speech.
Thinking Type:
There are 9 thinking types, based on the Enneagram of Personality. The Thinking Types determine stat bonuses as well as what your homunculus likes to eat and do. With a wild homunculus, the Thinking Type determines what types of questions they may ask you or things they may ask for when you recruit them.
Thinking type is the only visible personality facet, seen on the status screen.
1. Reformer:
Reformer homunculi tend to be perfectionists. They seek balance in everything they do, and can sometimes become over-critical of themselves.
Stat Bonus: Health
"Uhm, excuse me sir/ma'am alchemist... but the third button from the bottom on your jacket is undone"
"No, no, no! I should have used my charge attack instead of that spell... stupid, stupid me!"
2. Helper
Helper homunculi are the spreaders of cheer and joy throughout Roeizek. They are kind, caring, and giving, however they may not pay attention to themselves.
Stat Bonus: Spirit
"Here, I saved this meat for you. What do you mean, I haven't eaten in three days?"
"You're the best alchemist ever! I really mean it!"
3. Achiever
Achiever homunculi are homunculi of action, trying to always be doing something. This can be a disadvantage, however, because sometimes they can become unaware of their own emotions.
Stat Bonus: Melee Attack
"40.7 seconds to maim that Birddon... a new record. Let's get moving"
"Come on, go go go go go go!"
4. Individualist
Individualist homunculi are, in essence, the emo kids of Roeizek. They focus their thoughts on their feelings and emotions, and wish to be true to themselves and others. They are very sensitive, but can also be drama queens.
Stat Bonus: Wisdom
"I chipped a claw back there... man, I just feel like crying right now"
"Hey, do you have my Little Man CD? Their music is sort of a guilty pleasure for me"
5. Investigator
Investigator homunculi live for knowledge and wisdom. They want to know everything! Investigators are calm under pressure and objective with others problems, though they tend to have detached relationships.
Stat Bonus: Magic Attack
"Okay everyone, stay calm. 2 casualties isn't bad"
"Did you know that moving coffin homunculi were used during the Plague Years to get the infected bodies far away from cities?"
6. Loyalist
Loyalist homunculi want to feel safe always, so they usually turn to their alchemist or another authority figure for protection. They have the uncanny ability to tell when someon is lying. They can suffer from severe paranoia.
Stat Bonus: Mana
"I swear, that tree moved! Will you hold my paw?"
"I KNOW you ate that last cookie"
7. Enthusiast
Enthusiast homunculi try to block out bad experiences, believing that it is a waste of time to think bad things. This makes them optimistic and fun to be around, however when they must deal with unpleasant things they tend to break down.
Stat Bonus: Physical Defense
"Think happy thoughts!"
"Don't tell me he's dead! PLEASE don't tell me he's dead"
8. Challenger
Challenger homunculi are leaders, strong allies that other homunculi look up to. They are very self-sufficient, however, this can lead to them being controlling of those around them.
Stat Bonus: Charisma
"I can do it myself"
"You're doing it all WRONG!"
9. Peacemaker
Peacemaker homunculi just want everyone to stop fighting and get along. They make warm, thoughtful and kind friends, however they can have trouble expressing when they DO get angry, and can also have difficulty saying "no".
Stat Bonus: Magic Defense
"Come on you two, it's not a big deal"
"Well... I guess I'll do it"
Fighting Type:
The homunculus's fighting type is hidden from the player and affects which 3 areas of battle the homunculus excels in/is interested in learning.
The fighting types are as follows:
Tank/Melee Attack/Magic Attack
Tank/Melee Attack/Healer
Tank/Melee Attack/Buffer
Tank/Melee Attack/Debuffer
Tank/Magic Attack/Healer
Tank/Magic Attack/Buffer
Tank/Magic Attack/Debuffer
Tank/Healer/Buffer
Tank/Healer/Debuffer
Tank/Buffer/Debuffer
Melee Attack/Magic Attack/Healer
Melee Attack/Magic Attack/Buffer
Melee Attack/Magic Attack/Debuffer
Melee Attack/Healer/Buffer
Melee Attack/Healer/Debuffer
Melee Attack/Buffer/Debuffer
Magic Attack/Healer/Buffer
Magic Attack/Healer/Debuffer
Magic Attack/Buffer/Debuffer
Healer/Buffer/Debuffer
Speech Type:
Speech type has little to no affect on the homunculus' personality, however I am sorting it here because it's similar.
Speech type determines how your homunculus talks. Speech type is typically the same among all members of a species, and some speech types span several different species. However, breeding may, very rarely, give the baby homunculus the speech type of one of the parents.
The 9 main stats are as follows:
Health (increases max HP)
Mana (increases max Mana)
Melee Attack (Increases damage done by melee attacks and abilities)
Physical Defense (Decreases damage received by melee attacks and abilities)
Magic Attack (Increases damage done by magic attacks and abilities)
Magic Defense (Decreases damage received by magic attacks and abilities)
Spirit (Increases amount healed/buffed by healing and buffing spells)
Wisdom (Increases amount debuffed by debuffing spells)
Charisma (Increases likelyhood of recruiting homunculi if this homunculus helps in the process)
HOMUNCULUS PERSONALITY
Each homunculus has 3 personality facets: One is visible, while the other two are hidden from the player. The three facets determine the three aspects of a homunculus's personality: Way of Thinking, Way of Fighting and Way of Speech.
Thinking Type:
There are 9 thinking types, based on the Enneagram of Personality. The Thinking Types determine stat bonuses as well as what your homunculus likes to eat and do. With a wild homunculus, the Thinking Type determines what types of questions they may ask you or things they may ask for when you recruit them.
Thinking type is the only visible personality facet, seen on the status screen.
1. Reformer:
Reformer homunculi tend to be perfectionists. They seek balance in everything they do, and can sometimes become over-critical of themselves.
Stat Bonus: Health
"Uhm, excuse me sir/ma'am alchemist... but the third button from the bottom on your jacket is undone"
"No, no, no! I should have used my charge attack instead of that spell... stupid, stupid me!"
2. Helper
Helper homunculi are the spreaders of cheer and joy throughout Roeizek. They are kind, caring, and giving, however they may not pay attention to themselves.
Stat Bonus: Spirit
"Here, I saved this meat for you. What do you mean, I haven't eaten in three days?"
"You're the best alchemist ever! I really mean it!"
3. Achiever
Achiever homunculi are homunculi of action, trying to always be doing something. This can be a disadvantage, however, because sometimes they can become unaware of their own emotions.
Stat Bonus: Melee Attack
"40.7 seconds to maim that Birddon... a new record. Let's get moving"
"Come on, go go go go go go!"
4. Individualist
Individualist homunculi are, in essence, the emo kids of Roeizek. They focus their thoughts on their feelings and emotions, and wish to be true to themselves and others. They are very sensitive, but can also be drama queens.
Stat Bonus: Wisdom
"I chipped a claw back there... man, I just feel like crying right now"
"Hey, do you have my Little Man CD? Their music is sort of a guilty pleasure for me"
5. Investigator
Investigator homunculi live for knowledge and wisdom. They want to know everything! Investigators are calm under pressure and objective with others problems, though they tend to have detached relationships.
Stat Bonus: Magic Attack
"Okay everyone, stay calm. 2 casualties isn't bad"
"Did you know that moving coffin homunculi were used during the Plague Years to get the infected bodies far away from cities?"
6. Loyalist
Loyalist homunculi want to feel safe always, so they usually turn to their alchemist or another authority figure for protection. They have the uncanny ability to tell when someon is lying. They can suffer from severe paranoia.
Stat Bonus: Mana
"I swear, that tree moved! Will you hold my paw?"
"I KNOW you ate that last cookie"
7. Enthusiast
Enthusiast homunculi try to block out bad experiences, believing that it is a waste of time to think bad things. This makes them optimistic and fun to be around, however when they must deal with unpleasant things they tend to break down.
Stat Bonus: Physical Defense
"Think happy thoughts!"
"Don't tell me he's dead! PLEASE don't tell me he's dead"
8. Challenger
Challenger homunculi are leaders, strong allies that other homunculi look up to. They are very self-sufficient, however, this can lead to them being controlling of those around them.
Stat Bonus: Charisma
"I can do it myself"
"You're doing it all WRONG!"
9. Peacemaker
Peacemaker homunculi just want everyone to stop fighting and get along. They make warm, thoughtful and kind friends, however they can have trouble expressing when they DO get angry, and can also have difficulty saying "no".
Stat Bonus: Magic Defense
"Come on you two, it's not a big deal"
"Well... I guess I'll do it"
Fighting Type:
The homunculus's fighting type is hidden from the player and affects which 3 areas of battle the homunculus excels in/is interested in learning.
The fighting types are as follows:
Tank/Melee Attack/Magic Attack
Tank/Melee Attack/Healer
Tank/Melee Attack/Buffer
Tank/Melee Attack/Debuffer
Tank/Magic Attack/Healer
Tank/Magic Attack/Buffer
Tank/Magic Attack/Debuffer
Tank/Healer/Buffer
Tank/Healer/Debuffer
Tank/Buffer/Debuffer
Melee Attack/Magic Attack/Healer
Melee Attack/Magic Attack/Buffer
Melee Attack/Magic Attack/Debuffer
Melee Attack/Healer/Buffer
Melee Attack/Healer/Debuffer
Melee Attack/Buffer/Debuffer
Magic Attack/Healer/Buffer
Magic Attack/Healer/Debuffer
Magic Attack/Buffer/Debuffer
Healer/Buffer/Debuffer
Speech Type:
Speech type has little to no affect on the homunculus' personality, however I am sorting it here because it's similar.
Speech type determines how your homunculus talks. Speech type is typically the same among all members of a species, and some speech types span several different species. However, breeding may, very rarely, give the baby homunculus the speech type of one of the parents.
14. Coffatos
Earth+Earth
Ruled By: Venus
Rank 1: Coffin with a face + legs
Rank 2: Biped coffin
Rank 3: Knight made of shadow coming out of coffin
Rank 4: Knight with coffin shoulders/facemask
Abilityset: Tank/Melee Damager
Grimoire Description: Once used as a mobile burial coffin during the Plague Years, it has since fallen into disuse, with the exception of battle.
Notes: Knows many 'death-based' abilites, such as instant death and sacrifice spells. Makes an excellent tank. High HP ties in with one spell that restores HP to allies equal to Coffatos's max HP, but kills Coffatos.
15. Hummzilo
Air+Air
Ruled By: Saturn
Rank 1: Tiny Hummingbird
Rank 2: Biped hummingbird
Rank 3: Hummingbirdlike man
Rank 4: Hummingbird knight
Abilityset: Healer/Buffer
Grimoire Description: Created to be a highly mobile medic for wars. These homunculi would travel the air looking for wounded soldiers.
Notes: A healer with decent defenses and speed.
16. Millypod
Earth+Earth (first two ranks), Earth>Fire (last two ranks)
Ruled By: Uranus
Rank 1: Pillbug
Rank 2: Millipede
Rank 3: Millipede with human armor
Rank 4: Upright-standing millipede with knight's armor
Abilityset: Tank/Support
Grimoire Description: Made for an invertebrate-loving king to be the main bulk of his army. In spite of their appearence they are very chivalrous.
Notes: Best tank in the game, pretty much, but sacrefices attack and magic damage for his defensive skills. Speed is good enough to pull off defensive manuvers.
17. Dandelante
Earth>Water
Ruled by: Earth
Rank 1: Dandelion Puff
Rank 2: Dandelion Lizard
Rank 3: Thistle Lizard
Rank 4: Thistle Dragon
Abilityset: Melee Damage/Buffer
Grimoire Description: A recent homunculus created to feature in a movie. However, it grew larger than expected and escaped.
Notes: Melee attacker with a large amount of plant-based buffs.
18. Bassicore
Water>Fire
Ruled By: Mars
Rank 1: Lion cub with a stinger
Rank 2: Lion cub with a mane and a stinger
Rank 3: Lion with a mane and a scorpion tail
Rank 4: Lion with a mane, wings, and a scorpion tail
Abilityset: Melee Damage/Debuffer
Grimoire Description: Created as a musical instrument, it became too much to handle and was released into the wild. It plays a bass riff when content.
Notes: One of the mount monsters who can be used to increase your speed across certain types of terrain, if properly trained. Sound-based attacks.
19. Dorappa
Water>Fire
Ruled By: Mars
Rank 1: Small dog with a mic tail
Rank 2: Dog that looks like Parappa with a mic tail
Rank 3: Biped dog that looks like Parappa with a mic tail and turntables
Rank 4: Biped dog with baggy pants, a beanie, sunglasses/a DAT *** face, a mic tail and turntables
Abilityset: Buffer/Magic Damage
Grimoire Description: Hey Danubine, Imma let you finish, but Bassicore is the best musical homunculus of ALL TIME!
Notes: Really gets the party pumped up with his buffs. Also can insult (damage) with his lyrics.
20. Rampadillo
Earth>Air
Ruled By: Mars
Rank 1: Baby Armadillo with sand mound on its back
Rank 2: Armadillo with sand bucket on its back and shovel
Rank 3: Armadillo with a basic sandcastle on its back
Rank 4: Armadillo with a complex sandcastle on its back
Abilityset: Tank/Debuffer
Grimoire Description: A homunculus made for children to play with after a hurricane decimated the southern beaches. It is still popular with kids today, however parents hate when it tracks sand across the floor.
Notes: Has lots of accuracy-reducing sand moves which help its tanking.