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[IDEA] [GAME] Hieros Gamos
#9
(12-29-2010, 02:51 PM)GrooveMan.exe Wrote: I initially interpreted it as the modern 'ether'; and imagined a drunk-off-his-tits homunculus.

Air > Earth also works as Sound, if Gravity is too abstract. If these elements are to be treated/flavoured as alchemical ingredients rather than say what Pokémon might consider an element (THE DRAGON ELEMENT, DURRR) - then It might need to be called something else - but cover sound-based attacks. 'Pulse' or 'Force' or 'Wave' or something.

Alright, the problem elements and homunculi associated with them have been changed. Thanks for the help!

I'm fine with Sound at this point unless I think of something better. "Pulse" and "Wave" bring to mind water, while "Force" is the name of the Wind attacks in the Megaten series and would confuse me (and possibly other megaten fans)

That plus sound could technically be an "ingredient"... like in those episodes of Between the Lions I watched when I was younger, where they had to yell at meat or something. Maybe I'm being a bit farfetched here...
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Messages In This Thread
[IDEA] [GAME] Hieros Gamos - by megaMasquerain - 12-26-2010, 08:07 PM
RE: [IDEA] [GAME] Hieros Gamos - by GrooveMan.exe - 12-29-2010, 02:18 PM
RE: [IDEA] [GAME] Hieros Gamos - by GrooveMan.exe - 12-29-2010, 02:51 PM
RE: [IDEA] [GAME] Hieros Gamos - by megaMasquerain - 12-29-2010, 03:14 PM
RE: [IDEA] [GAME] Hieros Gamos - by GrooveMan.exe - 12-29-2010, 04:01 PM
RE: [IDEA] [GAME] Hieros Gamos - by Koopaul - 12-29-2010, 08:08 PM

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