12-31-2010, 07:58 PM
I think the reason it doesn't get all of the textures sometimes is because you're ripping from an emulated game in which memory positions can change a whole lot on the fly so 3D Ripper DX's usual texture caching method doesn't work. I've just gotten into the habit of doing a single rip and then restarting the program which seems to do the trick for all but a few oddities such as the target test background and Game&Watch.
But yeah, Debug Mode is just far simpler for the costume ripping since it has a set order for everything.
But yeah, Debug Mode is just far simpler for the costume ripping since it has a set order for everything.