01-04-2011, 02:48 PM
crds
Code:
Sabotage -- Continuous Tactics Card (2 res.)
Effect:
You must discard one pilot card from your hand OR destroy one pilot card you control. As long as this card is in play, your opponent may not attach parts to his or her [mech].
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Tactical Helicopter -- Support Unit
Air Type (4 res.)
Health: 5
Attack: 2
Effect:
You may play Tactical Helicopter to the field without paying it's resource cost by discarding a card from your hand.
When Tactical Helicopter comes into play, you may search your discard pile for a Tactics card and return it to your hand.
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Air Drop Squad -- Support Unit
Infantry Type (2 res.)
Health: 3
Attack: 1
Effect:
This unit may not be piloted. If you control a piloted Air type unit, you may play Air Drop Squad to the field without paying it's resource cost.
During your turn, you may remove Air Drop Squad from play to destroy one pilot card on the field.
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02-19 Beluga CORE -- MantiCORE Core
Sea Type (-- res.)
Health: 21
Attack: 1
Effect:
Whenever this MantiCORE is attacked by an opposing unit, you may destroy one upgrade card on the attacking unit. If you do, this MantiCORE takes 1 damage.
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VU00-2 THE LIGHTHOUSE -- MantiCORE Head
Sea Type (1 res.)
Health: 2
Attack: 0
Effect:
Sea type cards played by this cards controller cost 1 less resource.
Attacks made by this MantiCORE cannot be negated by the effects of Tactics cards.
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Whalekiller iiM893-01 -- MantiCORE Arm
Sea Type (2 res.)
Health: 1
Attack: 2
Effect:
Whenever this MantiCORE destroys a unit in battle, add resources to your resource pool equal to the destroyed unit's original resource cost.
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Research Submarine -- Support Unit
Sea Type (4 res.)
Health: 5
Attack: 1
Effect:
Once per turn, during your Preperation Phase, you may pay X+2 resources to put into play one sea type support unit from your graveyard, where X is that cards original resource cost.
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South Sea Fishing Vessel -- Support Unit
Sea Type (1 res.)
Health: 2
Attack: 2
Effect:
During your Begin Phase, add 1 resource to your resource pool.