So, I've got the Alloys from SSBB ripped to md5mesh. Problem is, I'm having a difficult time exporting them to .dae in Blender.
Now, in Blender, I have the first one (Red) looking very good, and have the progress saved.
Here's what I've done:
- Removed bones TopN, TransN, ThrowN, XRotN, YRotN. These bones are used in Brawl, but the model doesn't use them for animation.
- Cleaned up the UV mapping. Somehow, the game expects out of bounds values to be mirrored and placed in-bounds. I just did that manually.
- Added in the geometry the brres viewer doesn't dump. (manually rebuilt, placed and weighted)
Problem is, when I export to .dae, it works fine. When I try to import it to take a look, Blender throws a fit. Could someone try opening this file in their own apps, and see if it's just my Blender install that's the problem?
The file in question is (Edit: Removed Link). Thank you for your time.
Now, in Blender, I have the first one (Red) looking very good, and have the progress saved.
Here's what I've done:
- Removed bones TopN, TransN, ThrowN, XRotN, YRotN. These bones are used in Brawl, but the model doesn't use them for animation.
- Cleaned up the UV mapping. Somehow, the game expects out of bounds values to be mirrored and placed in-bounds. I just did that manually.
- Added in the geometry the brres viewer doesn't dump. (manually rebuilt, placed and weighted)
Problem is, when I export to .dae, it works fine. When I try to import it to take a look, Blender throws a fit. Could someone try opening this file in their own apps, and see if it's just my Blender install that's the problem?
The file in question is (Edit: Removed Link). Thank you for your time.