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Blender .dae Problems
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So, I've got the Alloys from SSBB ripped to md5mesh. Problem is, I'm having a difficult time exporting them to .dae in Blender.

Now, in Blender, I have the first one (Red) looking very good, and have the progress saved.

Here's what I've done:

- Removed bones TopN, TransN, ThrowN, XRotN, YRotN. These bones are used in Brawl, but the model doesn't use them for animation.

- Cleaned up the UV mapping. Somehow, the game expects out of bounds values to be mirrored and placed in-bounds. I just did that manually.

- Added in the geometry the brres viewer doesn't dump. (manually rebuilt, placed and weighted)

Problem is, when I export to .dae, it works fine. When I try to import it to take a look, Blender throws a fit. Could someone try opening this file in their own apps, and see if it's just my Blender install that's the problem?

The file in question is (Edit: Removed Link). Thank you for your time.
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Messages In This Thread
Blender .dae Problems - by Tiberious - 01-05-2011, 08:52 AM
RE: Blender .dae Problems - by Zerox - 01-05-2011, 10:30 AM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 11:23 AM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 02:28 PM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 06:13 PM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 06:40 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 09:53 AM
RE: Blender .dae Problems - by Shadowth117 - 01-07-2011, 02:44 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 03:09 PM

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