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Blender .dae Problems
#3
(01-05-2011, 10:30 AM)Zerox Wrote: Well importing it with DAE 1.4 importer yields me this on Blender:

[Image: alloyyuck.png]

It crashes at HipN.

DAE 1.3.1 importer reports no errors but nothing appears to actually be imported.

That's what I was afraid of. Where am I going wrong? I'm selecting everything while it's being exported (to collada 1.4), and on my system, I don't even see that much of the skeleton when trying to re-import. Do I need to select the mesh(es) last? Actually apply the modifiers to the mesh(es)?

My previous experience with exporting to .dae requires I don't apply the armature deform, and those attempts get used in the target application perfectly.

[Image: redalloyinblender.png]

This here is what I see when I hit the P key in Blender.
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Messages In This Thread
Blender .dae Problems - by Tiberious - 01-05-2011, 08:52 AM
RE: Blender .dae Problems - by Zerox - 01-05-2011, 10:30 AM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 11:23 AM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 02:28 PM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 06:13 PM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 06:40 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 09:53 AM
RE: Blender .dae Problems - by Shadowth117 - 01-07-2011, 02:44 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 03:09 PM

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