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Blender .dae Problems
#7
(01-05-2011, 06:40 PM)Shadowth117 Wrote: Well its really just a last resort type thing. .DAE would be preferred, but if its not working well for you than it may be better just to go with something else. And yeah, you'll have to make a .zip or a .rar to store the models with the textures if you want us to be able to use them. There aren't any common formats I know of besides .FBX that store textures inside the model file like that.

Considering that you said you were able to import it without problems, perhaps you should see if this one works?

New Link: Red Alloy.

Also, I tried to re-import this export, and I saw exactly what Zerox did. I think Blender's .dae importer is just... messed up.


Edit: While I'm here, I have a rules question. I know I'm not allowed to post a completely new request yet, but in a case where a model I'd like to get is in the plans, would I be allowed to 'cast a vote' for it? (I'm referring to Zerox's intentions to release the Wireframes in his Melee rips thread, for the record)
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Messages In This Thread
Blender .dae Problems - by Tiberious - 01-05-2011, 08:52 AM
RE: Blender .dae Problems - by Zerox - 01-05-2011, 10:30 AM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 11:23 AM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 02:28 PM
RE: Blender .dae Problems - by Tiberious - 01-05-2011, 06:13 PM
RE: Blender .dae Problems - by Shadowth117 - 01-05-2011, 06:40 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 09:53 AM
RE: Blender .dae Problems - by Shadowth117 - 01-07-2011, 02:44 PM
RE: Blender .dae Problems - by Tiberious - 01-07-2011, 03:09 PM

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