01-07-2011, 04:26 PM
Well, I use Retro's stuff (including the Physics Guide) as guidelines, and also as a source of info on how to go about implementing various stuff. That said, a fairly close approximation of the 'classic physics' is ideal in this case, because they work, and it's very easy to extend out to make it work like the Advance and DS Sonic games.
Quote:Off-hand, have they also done deconstructions for Advance and DS-generation Sonic?I haven't checked, but probably not, and I can see why. The Advance games are, physics wise, similar to the classics (SA1 especially), the DS games have hilarious physics issues if you don't play the games like the devs intended... And I don't need to mention Sonic 4.