01-10-2011, 09:37 PM
I've actually thought of an Engineer weapon where destroyed buildings cause explosive damage (and subsequently knockback) and have a little more health, but they take longer to build, upgrade and repair (as in, less metal is used in upgrading and repairing per whack, same result just over more time), and leave no metal behind.
Would be more for getting rid of lingering Spies or Ubers that get in too close to a Sentry nest. Or setting up a fun trap.
It'd probably be a wrench or something considering Valve's weapon system. Not sure if it's a great idea though.
Would be more for getting rid of lingering Spies or Ubers that get in too close to a Sentry nest. Or setting up a fun trap.
It'd probably be a wrench or something considering Valve's weapon system. Not sure if it's a great idea though.