01-14-2011, 05:30 PM
AA stands for Anti Aliasing
http://www.spriters-resource.com/communi...?tid=13868
that one coment by brandman was a bit chaotic, i really tried to understand what did he said. but if anything has to be really pointed out from that sprite(as far as my knowledge of said sprites go) is that they dont seem to represent the 8 axis very well. diagonaal poses arent really showing much depth. the rotation of the character's features needs to be way more clear.
someone with more knowledge of said sprites back me up, i dont really know how these work, but i surely see shitloads of banding going on it.
http://www.spriters-resource.com/communi...?tid=13868
that one coment by brandman was a bit chaotic, i really tried to understand what did he said. but if anything has to be really pointed out from that sprite(as far as my knowledge of said sprites go) is that they dont seem to represent the 8 axis very well. diagonaal poses arent really showing much depth. the rotation of the character's features needs to be way more clear.
someone with more knowledge of said sprites back me up, i dont really know how these work, but i surely see shitloads of banding going on it.