01-15-2011, 01:08 PM
I like where this is going!
And I don't mean to take the conversation off-topic and I don't mean to unintentionally bash the work or anything, but I'm just curious how the Crash levels will work as I've always found Crash Bandicoot to be extremely...stiff with pure leaps of faith, as opposed to Mario games' use of physics and momentum. I'm not really sure what you could take out of Crash besides the general use of crates though
Are there going to be other trademark elements of Crash Bandicoot translated into Mario-friendly mechanics (leaps of faith, animal riding that auto-runs with timed jumps?) because that'd be pretty neat :E
Frankly, I think Crash would have been pretty interesting to add to the playable cast as the Crash games have a unique playstyle, but I think there are quite a few playables already as-is >_>
And I don't mean to take the conversation off-topic and I don't mean to unintentionally bash the work or anything, but I'm just curious how the Crash levels will work as I've always found Crash Bandicoot to be extremely...stiff with pure leaps of faith, as opposed to Mario games' use of physics and momentum. I'm not really sure what you could take out of Crash besides the general use of crates though
Are there going to be other trademark elements of Crash Bandicoot translated into Mario-friendly mechanics (leaps of faith, animal riding that auto-runs with timed jumps?) because that'd be pretty neat :E
Frankly, I think Crash would have been pretty interesting to add to the playable cast as the Crash games have a unique playstyle, but I think there are quite a few playables already as-is >_>