09-28-2008, 05:49 PM
Fatty's updated again, only things I can think left are the splash (a correct version), the blue version of his icons (I assume the small one can be found in The Arena), and if it exists, the red version of his shrunken sprites.
I found a way to get the alternate palettes with No$GBA, go to NO$GBA.INI and change this option [SAV/SNA File Format == Compressed] to this [SAV/SNA File Format == Uncompressed]. Then just play the game and make the Snapshots (what is basically a savestate) of an enemy and open it up with Tile Molester (most of the enemies are encoded as 4bpp linear, reverse although some of the bosses are in 8bpp). Then just look for the enemy, their palette should near them. And to check, change the codec to 15bpp BGR, that makes the palettes visible.
And don't go making so many snapshots, each one will be between 5 and 6MB, and they can add up fast.
I found a way to get the alternate palettes with No$GBA, go to NO$GBA.INI and change this option [SAV/SNA File Format == Compressed] to this [SAV/SNA File Format == Uncompressed]. Then just play the game and make the Snapshots (what is basically a savestate) of an enemy and open it up with Tile Molester (most of the enemies are encoded as 4bpp linear, reverse although some of the bosses are in 8bpp). Then just look for the enemy, their palette should near them. And to check, change the codec to 15bpp BGR, that makes the palettes visible.
And don't go making so many snapshots, each one will be between 5 and 6MB, and they can add up fast.