This level won't contain complicated gimmicks such as hog riding or vehicles or anything, I'll try to stick to Crash Bandicoot's classic platforming.
I will make 2 or 3 areas, the first one will be based on the Turtle Woods (the first level from CB2), it will just have lots of crates, TNTs and Nitros puzzles, stomp-dodging armadillos, etc.
I want to make a part based on some Temple Ruins too, there I'll add a few more gimmics like moving platforms and those platforms that stick in and out of the walls with certain patterns, like in CB1's Sunset Vista level, maybe some traps like crushers and I'll add spear-traps too like CB1's Temple Ruins too, and more TNT puzzles of course.
And yeah I think Crash would make a good playable character, his mechanics just work well and would be very simple (design-wise), but the character suggestions have been closed for a while and no more will be developed so far.
I will make 2 or 3 areas, the first one will be based on the Turtle Woods (the first level from CB2), it will just have lots of crates, TNTs and Nitros puzzles, stomp-dodging armadillos, etc.
I want to make a part based on some Temple Ruins too, there I'll add a few more gimmics like moving platforms and those platforms that stick in and out of the walls with certain patterns, like in CB1's Sunset Vista level, maybe some traps like crushers and I'll add spear-traps too like CB1's Temple Ruins too, and more TNT puzzles of course.
And yeah I think Crash would make a good playable character, his mechanics just work well and would be very simple (design-wise), but the character suggestions have been closed for a while and no more will be developed so far.