01-16-2011, 05:02 PM
selout is basically strategycally "shading" parts of the lineart. the idea is that you'll gain an "extra" pixel of mass in the character without having to add another pixel besides the lineart itself. most of the time is used in low sized sprites to keep or improve the readbility, but selout itself its an extremely risky technique since most of the time it either works in extremely specific contexts or backgrounds, and nowhere else.