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Zerox's Super Smash Bros Melee Rips
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(01-16-2011, 02:40 PM)Shadowth117 Wrote:
(01-16-2011, 02:22 PM)gabrielwoj Wrote: I did it on NTSC version:
http://g.imagehost.org/0972/Falco.png
I'm going to try 3DXRipper soon...

For your own sake if you're going to do that I highly recommend you use the debug menu. You can get the codes for it here: http://arcentral.net/ssbm/ssbmV12/v12debug.html Just make sure you get codes for the right version of your game.

Not only can you access every character far easier, but you can select costume colors by number rather than looking through all of the free for all and team outfits.

I know the Debug Menu, I used a lot, I did articles etc...

Did you already saw Sandbag model? It's so freakin' weird O_o

One problem about the code, if you stay much time without moving, the character will move...
Still, thanks for the tip, I still need to install 3ds Max...

The code too is so funny, especially when things keep drugging out... Tongue
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Messages In This Thread
Zerox's Super Smash Bros Melee Rips - by Zerox - 12-31-2010, 12:32 AM
RE: Zerox's Super Smash Bros Melee Rips - by gabrielwoj - 01-16-2011, 05:58 PM

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