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Ripping Ghost Trick, hit a snag...
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I'm in the middle of ripping out the guts of Ghost Trick, looking for sprites. I've gotten my hands on the insides of the cpac_2d.bin file. A little googling said that Capcom uses that for their sprites(apparently, that's the file that had the sprites for Gyakuten Saiban 4) which-- if I'm doing this correctly, that is-- decompresses into a handful of .dat files and a .lz11 file. I'm assuming out of those files, that's what would house the sprites.

I do have a backup method to rip these with iDeas(if you turn off one of the graphic plugins, the screen hiccups for a moment and the text box's opacity jitters long enough to get a snapshot-- but it involves a lot of photoshop), but ripping them straight from the rom would be much cleaner-- they're incredibly hard to get with screenshots, as the textbox is on the same layer as the sprites. But what I'm asking I guess is:

a) Is there method anyone knows of to extract tiles from an .lz11, assuming I was decompressing it right at all(GenericAUnpacker and lzssdemo)?

b) Is there a way to export tiles directly from DeSmuMe? I searched around and didn't really find a yes or a no on this matter.

c) Does anyone know the method to ripping sprites from Gyakuten Saiban 4 or Ace Attorney Investigations? I'm willing to venture a guess that the file structures are similar enough that the process of getting the sprites would be similar.

I apologize, I'm really longwindedSweatdrop; thank you guys in advance, I'm completely at a loss.
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Ripping Ghost Trick, hit a snag... - by porcelain_lace - 01-29-2011, 12:30 AM

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