01-30-2011, 09:46 AM
That's pretty cool looking. While the simplistic design on it works out really well. The only thing you could really do is add extra polygons to all the sides of the cube so there's no sign of blockiness at all when he deforms, but it works just fine as is. That said, in any modern game engine there's no reason you couldn't do it.
@Crett You didn't see the model of Marco from Metal Slug he's working on in the thread right next to this one? You should go check it out.
@Crett You didn't see the model of Marco from Metal Slug he's working on in the thread right next to this one? You should go check it out.