02-01-2011, 01:14 AM
(This post was last modified: 08-16-2011, 09:32 AM by Friedslick6.)
There's a way to extract any texture/sprite from any PSX game with guaranteed correct pallettes. By running the PSX emulator, ePSXe, through 3D Ripper DX with the GPU plugin "Next 3D 1.5," all textures/sprites loaded into VRAM are captured and extracted into 256*256 sheets of graphic data.
This is a representation of PSX VRAM read with a certain pallette by the emulator, which only fits certain texture/s.
With simple cropping, you can easily obtain a copy of the original texture/s in the graphic data:
I recently used this method to supply someone textures for a SSBB stage hack. This works for any PSX game that ePSXe is capable of emulating with the Next3D 1.5 GPU plugin.
ePSXe
3D Ripper DX
Next 3D 1.5
~Friedslick6
This is a representation of PSX VRAM read with a certain pallette by the emulator, which only fits certain texture/s.
With simple cropping, you can easily obtain a copy of the original texture/s in the graphic data:
I recently used this method to supply someone textures for a SSBB stage hack. This works for any PSX game that ePSXe is capable of emulating with the Next3D 1.5 GPU plugin.
ePSXe
3D Ripper DX
Next 3D 1.5
~Friedslick6