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Things games should have, but don't
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Also, according to some studies (I don't remember which ones, so I can't link), players are more likely to try to get achievements if they already have some. It's one of those psychological things: if you already have some of these achievements, then you're more likely to try to get 100% than if you didn't already have some. That's part of the reason why some achievement lists will include some really piss-easy tasks.

As for me, I'd like to see more games that have a really good balance of gameplay and story. I mean, if it has great story but not so good gameplay, I might as well read a book.

Traditional cutscenes (that is, cutscenes that remove control from the player while story stuff happens) should be kept to a minimum, while cutscenes like in Half Life 2 (you can still do some stuff) should occur more often. Though really, if it's possible, I think cutscenes should be reduced as much as possible; give the player more control while also trying to tell the story.
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Messages In This Thread
RE: Things games should have, but don't - by Kitsu - 02-15-2011, 03:08 PM
RE: Things games should have, but don't - by Gwen - 02-16-2011, 12:02 AM
RE: Things games should have, but don't - by Rai - 07-13-2012, 05:07 PM
RE: Things games should have, but don't - by Rai - 07-14-2012, 12:13 AM

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