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Things games should have, but don't
#14
There's still something that bothers me about fighting games.

You should be able to, whenever you're at the Command Lists in-game, be able to toggle between "action sequence" and "button sequence"

Like, on "button sequence", instead of displaying that a Hadouken is performed by pressing Down, Right + Fierce Punch, it should display that it is performed by pressing Down, Right + the button that you assigned the Fierce Punch command to, like B or Square, or whatever. I don't think it's hard to program a command list that substitutes the command symbol to the symbol of whatever button you assign that command to.


Messages In This Thread
RE: Things games should have, but don't - by Rökkan - 02-15-2011, 06:35 PM
RE: Things games should have, but don't - by Gwen - 02-16-2011, 12:02 AM
RE: Things games should have, but don't - by Rai - 07-13-2012, 05:07 PM
RE: Things games should have, but don't - by Rai - 07-14-2012, 12:13 AM

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