02-15-2011, 09:00 PM
(02-15-2011, 08:54 PM)schlong corrosion??? bro.... Wrote: the whole point of Cave Story isn't a retro feel, it's a very tight platformer/shooter with a cool style that translates well to 3D graphics sorry
i believe pixel said on the interview "the whole idea behind cave story was to make one of the games that evokes my childhood, from the famicom"
the graphic style of the game could be ported to a guy doing a puppet show if you wanted considering how simplistic and iconic it is (for example, you dont really get to visualize the characters as they are until you finish the game). thats how basically every nes/famicom game has worked: the player visualizes the character as the artwork on the cover says so because the sprite is actually too small to protrait any features on its own.