02-23-2011, 05:48 AM
Width = 256 pixels
Mode = Tiled
Tile Size = 32x8
Palette Format = 4 Bytes/colour, BGR
Skip by 4 bytes until the "blinds" effect on the sprites is corrected, and the palettes are at the top of each sprite chunk. That's pretty much all you need to know about the sprite format.
Mode = Tiled
Tile Size = 32x8
Palette Format = 4 Bytes/colour, BGR
Skip by 4 bytes until the "blinds" effect on the sprites is corrected, and the palettes are at the top of each sprite chunk. That's pretty much all you need to know about the sprite format.