02-24-2011, 01:25 AM
If you don't have 3DS Max, then you have to manually fix the scaling on 3D Ripper DX rips. As for texturing, in Dolphin that can occur when you do multiple rips at once since unlike regular games, emulator memory adresses get moved around a lot. This causes the Ripper to produce mistaken texture assignments. The best way to get around this is to do a single rip, save and move what you want out of the dump folders, and delete them so that when you do another rip there's little chance of it screwing up.
Beware that some games just have issues with 3D Ripper DX and come out with the wrong textures regardless.
Beware that some games just have issues with 3D Ripper DX and come out with the wrong textures regardless.