02-24-2011, 02:17 PM
I am trying to rip the textures from the Sega CD Game "Bloodshot" with TiledGGD. The textures display just fine, but i can't find the correct palette. Also tried TileMolester. Although it can import the palette from a Savestate, it is not possible to cycle through the colors in 8bpp linear mode. Any suggestions?
Screenshot from TiledGG
![[Image: Bloodshot.png]](http://i644.photobucket.com/albums/uu166/Maxim82_bucket/Bloodshot.png)
If you want to check it out, here's a zip-file with the graphics and a Gens-Savestate:
http://www.mediafire.com/file/d189sxvndl...odshot.zip
Screenshot from TiledGG

![[Image: Bloodshot.png]](http://i644.photobucket.com/albums/uu166/Maxim82_bucket/Bloodshot.png)
If you want to check it out, here's a zip-file with the graphics and a Gens-Savestate:
http://www.mediafire.com/file/d189sxvndl...odshot.zip