02-28-2011, 07:17 AM
i've also only been working on 100% self-illuminated.
the thing is, if you're going for true low-poly, you'd have to make everything pretty much self-illuminated.
computer-calculated shading = more processing power = not very "low"
You could look into "baking" textures, which makes for a nice base for painting over (never use 100% baked textures unless you're using millions of polys).
I'll start on the 2nd part of the tut after exams. this week is exams week.
the thing is, if you're going for true low-poly, you'd have to make everything pretty much self-illuminated.
computer-calculated shading = more processing power = not very "low"
You could look into "baking" textures, which makes for a nice base for painting over (never use 100% baked textures unless you're using millions of polys).
I'll start on the 2nd part of the tut after exams. this week is exams week.