03-04-2011, 10:20 AM
Great rips, as always.
It's good to hear that you can rip from GCN/Wii now. Mario Sunshine was a great game, one of my favourites from the Gamecube.
It's weird, I'd forgotten that Peach's outfit was different in Sunshine.
I do have one concern though. The method of texture fixing you're using is kinda flawed. There's no reason to resize textures, that's what texture filtering is for.
I've seen a few models on here that have had the UV mapping rotated, stretched, etc., and, while it lets people use them quicker, without having to fix things themselves, it makes them less useful in the end.
It'd definetly be worth including the the model with original UV mapping and textures. I know that models often have weird artifacts when ripped, such as the texture of the eyes being repeated over the face/other sections of the body, but I have my own method for fixing that, which leaves the original textures and UV mapping intact, even when combining the textures into one image.
I like to make edits and high res versions of models, but when the UV mapping has been changed, it makes it pretty much impossible to do. Not to mention, making the combined texture so high res will slow down any program using them. Like I said, most uses for the models will have texture filtering, and the need for texture sizes to be as small as possible.
Sorry to go on like that.
Back on the subject of Mario Sunshine, I remember some time ago, someone had ripped Il Piantissimo (The guy that races you), and removed his helmet/mask.
Look familiar? He ought to.
It's the running man/postman from OoT/MM. Pretty cool, huh?
It's good to hear that you can rip from GCN/Wii now. Mario Sunshine was a great game, one of my favourites from the Gamecube.
It's weird, I'd forgotten that Peach's outfit was different in Sunshine.
I do have one concern though. The method of texture fixing you're using is kinda flawed. There's no reason to resize textures, that's what texture filtering is for.
I've seen a few models on here that have had the UV mapping rotated, stretched, etc., and, while it lets people use them quicker, without having to fix things themselves, it makes them less useful in the end.
It'd definetly be worth including the the model with original UV mapping and textures. I know that models often have weird artifacts when ripped, such as the texture of the eyes being repeated over the face/other sections of the body, but I have my own method for fixing that, which leaves the original textures and UV mapping intact, even when combining the textures into one image.
I like to make edits and high res versions of models, but when the UV mapping has been changed, it makes it pretty much impossible to do. Not to mention, making the combined texture so high res will slow down any program using them. Like I said, most uses for the models will have texture filtering, and the need for texture sizes to be as small as possible.
Sorry to go on like that.
Back on the subject of Mario Sunshine, I remember some time ago, someone had ripped Il Piantissimo (The guy that races you), and removed his helmet/mask.
Look familiar? He ought to.
It's the running man/postman from OoT/MM. Pretty cool, huh?