03-11-2011, 01:35 AM
(03-10-2011, 11:50 PM)mariokart64n Wrote: I tried using 3dvia on this game before attempting to get a tposed character. but it seems the models using normal mapping, or some other form of reflective shader.. this causes the UV's to be lost when using 3dvia..
I'm not sure if 3dvia still captures the data or not? maybe the UV's are on a second UV channel.. and the data just gets over looked. as you know 3dvia isnt supported by anything.. only there own products.and even those have limited support for there own format. the only solution is using one of their tools, or using their website.. either wat the UVs will be gone using 3Dvia..
however this was 3years ago..
anyway I never did tryout turfster's tool, as it claimed to work on twin snakes.. aka the game your ripping.
http://metalgear.turfster.be/
bare in mind the files in MGS are encrypted.. however once the game loads a resource.. it gets decrypted.. and tool could also be devised to search the RAM and capture any MGSTS models.. of course the models would be extracted direct from the decrypted games files so will be 100% 1:1 aka original(Tposed)..
game doesnt look like it has all that much to offer though. and time might be better spent attacking MGS3. anyway good job on the current rips.
thanks, but i managed to rip the character models unposed and with uv's using 3dvia and then i imported them to 3d max using the 3dxml plugin, actually the models are pretty fine and i almost got them ready for release, about mgs3 i think if the 3ds uses some kind of similar stuff as the wii/cube is going to get emulated pretty shortly and the models look far better...
what i want to rip right now are peace walker textures, the models can be ripped with no problems, is just the textures i need help with.
and if people really want mgs3 stuff i think portable ops can get the job done if the lamb plugin can support it in the next version