03-22-2011, 08:32 AM
The flaw in that is that Master Quest is part of the collector's edition, so not everybody got the chance to experience it-- which is honestly why I think Nintendo has picked up the idea to not only recreate OoT, but add in that bonus package as well. You're essentially getting two 20 hour+ games for the price of one 4 hour game.
Full price might be enough to turn people off, but when you consider the idea I think it's quite a fine step they've taken with the project.
As for Nintendo running out of ideas: they just resurrected Kid Icarus, we've got Skyward Sword coming, and Super Mario Bros. 3DS. There might be a few others as well, but those are the top 3 I can think of. It's not like Nintendo have suddenly become Remakes and Ports: The Company, because that's beyond far from the case. In fact-- Capcom "rehashes" wayyyyyyyyyy more than Nintendo.
And when it comes down to it, I'm pretty sure the repackaging of All-Stars is one of the few remakes Nintendo's ever done where they didn't put heart and soul (and extra shit) into it (and even then: you'd be getting a better bargain by buying the All-Stars collector's edition than by buying all 3 VCs separately, since you're getting the improved SNES versions AND the art book, which is a collector's item).
Kirby Super Star Ultra is a great example, considering they redid the graphics for the entire game and packaged a bunch of new features into it. Zelda: A Link to the Past GBA? You got improved graphics, bug fixes, improved sound files, and Four Swords, Nintendo's first venture into multiplayer Zelda. And while Link's Awakening was, for the most part, just an update for a new console, they did include an entirely new dungeon if you played on a GBC. Hell, OoT itself falls into this update pattern as well with Master Quest-- sure, it was essentially still OoT, same storyline, same characters, but the new dungeon layouts were an incredible feature, especially considering the length of the game and the overall appreciation people had for OoT. Handing the Zelda fan a new experience for one of their favorite games is a sure way to not only gain further respect and hype from your fans, but to create a fresh experience with a well-known classic.
Whenever Nintendo remakes a game, you're guaranteed to get your money's worth. And if there's one thing I've always been able to respect Nintendo for, it's in them being able to make even a simple remake feel fresh.
Full price might be enough to turn people off, but when you consider the idea I think it's quite a fine step they've taken with the project.
As for Nintendo running out of ideas: they just resurrected Kid Icarus, we've got Skyward Sword coming, and Super Mario Bros. 3DS. There might be a few others as well, but those are the top 3 I can think of. It's not like Nintendo have suddenly become Remakes and Ports: The Company, because that's beyond far from the case. In fact-- Capcom "rehashes" wayyyyyyyyyy more than Nintendo.
And when it comes down to it, I'm pretty sure the repackaging of All-Stars is one of the few remakes Nintendo's ever done where they didn't put heart and soul (and extra shit) into it (and even then: you'd be getting a better bargain by buying the All-Stars collector's edition than by buying all 3 VCs separately, since you're getting the improved SNES versions AND the art book, which is a collector's item).
Kirby Super Star Ultra is a great example, considering they redid the graphics for the entire game and packaged a bunch of new features into it. Zelda: A Link to the Past GBA? You got improved graphics, bug fixes, improved sound files, and Four Swords, Nintendo's first venture into multiplayer Zelda. And while Link's Awakening was, for the most part, just an update for a new console, they did include an entirely new dungeon if you played on a GBC. Hell, OoT itself falls into this update pattern as well with Master Quest-- sure, it was essentially still OoT, same storyline, same characters, but the new dungeon layouts were an incredible feature, especially considering the length of the game and the overall appreciation people had for OoT. Handing the Zelda fan a new experience for one of their favorite games is a sure way to not only gain further respect and hype from your fans, but to create a fresh experience with a well-known classic.
Whenever Nintendo remakes a game, you're guaranteed to get your money's worth. And if there's one thing I've always been able to respect Nintendo for, it's in them being able to make even a simple remake feel fresh.