03-23-2011, 01:58 PM
(03-23-2011, 06:39 AM)Skorpion Wrote: It's nice to see OoT's model section filling out.
How about this for the path texture?
It's by no means perfect, but then, a lot of the textures appear differently when ripped when compared to game shots. The grass, for example, in game seems to use at least two layers of texture, to make repeating less obvious, and it appears much lighter in game too.
Also, from looking at screenshots, either the transparency of the path is different (More transparent), or there is another layer of grass texture above it.
As for the method, if you're interested, I tried automatic colour correction, and a few other methods, which all gave awful results, so I settled on choosing colours manually for each of the grayscale version's colours. (There was only 15 different shades in the texture, so this wasn't too complicated.) I chose the colours to change to from a screenshot of the path by the Great Deku Tree.
Uploading PNGs to photobucket tends to slightly darken them too.
Just checked, the upload has darkened it slightly. ([129-120-45], the brightest colour, is now [118-109-36]) Nothing to worry about though, as it wasn't anything perfect to begin with.)
i acctually tried sumnpthing simaler and wound up with almost the same result, i think the roads color is actually a bit lighter and is only darker in the screnn shots because of its transparancy over the ground color
so i used a slightly brighter texture and it still doesn't look great, but thats mainly because i'm using blender
thanks for all your help though, i think if all else fails that i will just remove the road, no one will miss it