03-26-2011, 06:09 PM
While the rip itself isn't too bad, I am here to flog you with thorny branches and rusty chains because you got the palette values completely wrong.
Most emulators and tools assume that each RGB component in a Genesis palette is a multiple of 16. (Before you even say it, notice how you omitted all the odd numbers? I'm counting those too.) HOWEVER! From official design notes unearthed from the Genesis' development, it's supposed to be multiples of 17. The end result is that a value of F = 255, the colors will be more vibrant, yet there is still a consistent scale.
I suggest you fix this error!
Most emulators and tools assume that each RGB component in a Genesis palette is a multiple of 16. (Before you even say it, notice how you omitted all the odd numbers? I'm counting those too.) HOWEVER! From official design notes unearthed from the Genesis' development, it's supposed to be multiples of 17. The end result is that a value of F = 255, the colors will be more vibrant, yet there is still a consistent scale.
I suggest you fix this error!