03-28-2011, 11:43 PM
(03-26-2011, 06:09 PM)Techokami Wrote: Most emulators and tools assume that each RGB component in a Genesis palette is a multiple of 16. (Before you even say it, notice how you omitted all the odd numbers? I'm counting those too.) HOWEVER! From official design notes unearthed from the Genesis' development, it's supposed to be multiples of 17. The end result is that a value of F = 255, the colors will be more vibrant, yet there is still a consistent scale.
I suggest you fix this error!
Hmm. That does make sense, but what I've researched says otherwise. I'll look into the mutliples of 17 (or 34 in this case) for Genesis thing more before I change anything though, because if you are right, I have to completely recolor this and that's going to be a pain.
If it is possible, would you be kind enough to link me to these Genesis development documents? Also, I think next week I will be getting a Genesis from an old game store so I can do further research on it myself.