03-31-2011, 03:15 AM
(This post was last modified: 03-31-2011, 04:56 AM by Candescence.)
I knew they had ripped SOME of the models, but... Sheesh, I didn't know they ripped nearly all of them! XD
That being said, there's some Digimon they're definitely missing, such as the more recently-implemented ones like the FanBeemon line. I could certainly still cover any ones that they haven't. Unfortunately, much to my displeasure, 3DS Max doesn't import textures correctly, either... And not even in a T-Pose. Might as well use Blender. DERP.
However, I can use, of all things, 3D Printscreen to grab models from NifScope. Unfortunately, no T-Pose there either, and I cannot get the models in the right orientation, but there is an upside - the textures are there. I might be able to import into Blender, copy over the texture, and then shove it onto imported .nif file. We'll see.
Also, valforwing, I'm pretty sure I made it clear I wasn't able to rip a thing from Data Squad due to numerous technical issues. XD
Edit: BOOYA.
The model for Ravemon in 3DS Max, imported from a 3D XML file. Orientation is completely off, as well as the scale, but... It's something.
Edit: DOUBLE BOOYA.
TigerVespamon, FanBeemon's Mega form, has been successfully imported to 3DS Max. Closest I could get to a 't-pose', Blender normally does that easily, but in this case it screwed up TigerVespamon's spear-thingies, so... Yeah.
Also, the alpha on the glowy things needs cleaning up, of course.
That being said, there's some Digimon they're definitely missing, such as the more recently-implemented ones like the FanBeemon line. I could certainly still cover any ones that they haven't. Unfortunately, much to my displeasure, 3DS Max doesn't import textures correctly, either... And not even in a T-Pose. Might as well use Blender. DERP.
However, I can use, of all things, 3D Printscreen to grab models from NifScope. Unfortunately, no T-Pose there either, and I cannot get the models in the right orientation, but there is an upside - the textures are there. I might be able to import into Blender, copy over the texture, and then shove it onto imported .nif file. We'll see.
Also, valforwing, I'm pretty sure I made it clear I wasn't able to rip a thing from Data Squad due to numerous technical issues. XD
Edit: BOOYA.
The model for Ravemon in 3DS Max, imported from a 3D XML file. Orientation is completely off, as well as the scale, but... It's something.
Edit: DOUBLE BOOYA.
TigerVespamon, FanBeemon's Mega form, has been successfully imported to 3DS Max. Closest I could get to a 't-pose', Blender normally does that easily, but in this case it screwed up TigerVespamon's spear-thingies, so... Yeah.
Also, the alpha on the glowy things needs cleaning up, of course.