03-31-2011, 07:03 PM
To smooth it, first you've got to go into your edit mesh and select all of your vertexes. Next you'll want to scroll down to the spot I've circled in the picture:
Set the number in selected to something extremely low like 0.00000001 and hit selected after making sure all of your vertexes are selected. What this does is combine all of the vertexes within that distance with each other. This connects all of the faces and allows you to smooth them normally while the low number ensures that you don't get rid of the vertexes that are normally a part of the model. You can edit the smoothing now by selecting the polygons you want to change, scrolling down to autosmooth and changing the maximum smoothing angle. This allows you to fix areas that should have hard edges and such.
As for the additive effects on the textures, I'm not completely sure what you mean by that but if you're talking about a glow effect or something that's not really a part of the model than you'd need to set that up in whatever program you're using manually since its different for most programs. If you're talking about something with the material itself like transparency, self illumination and such than you can use Max's material editor to fix that issue and depending on what you need to change it may or may not export with the right settings. If you're material isn't in your material editor, you can add it there by going into Rendering->Material/Map Browser..., select scene under Browse from on the left of the menu that pops up, and than it should be the material or one of the materials under the 4 default shaders at the top. With you're material editor open, you can than double click a material to add it to the editor slot you have selected.
Set the number in selected to something extremely low like 0.00000001 and hit selected after making sure all of your vertexes are selected. What this does is combine all of the vertexes within that distance with each other. This connects all of the faces and allows you to smooth them normally while the low number ensures that you don't get rid of the vertexes that are normally a part of the model. You can edit the smoothing now by selecting the polygons you want to change, scrolling down to autosmooth and changing the maximum smoothing angle. This allows you to fix areas that should have hard edges and such.
As for the additive effects on the textures, I'm not completely sure what you mean by that but if you're talking about a glow effect or something that's not really a part of the model than you'd need to set that up in whatever program you're using manually since its different for most programs. If you're talking about something with the material itself like transparency, self illumination and such than you can use Max's material editor to fix that issue and depending on what you need to change it may or may not export with the right settings. If you're material isn't in your material editor, you can add it there by going into Rendering->Material/Map Browser..., select scene under Browse from on the left of the menu that pops up, and than it should be the material or one of the materials under the 4 default shaders at the top. With you're material editor open, you can than double click a material to add it to the editor slot you have selected.