04-03-2011, 09:59 PM
(04-03-2011, 09:19 PM)Shadowth117 Wrote: There's also the fact that normal mapping drastically changes how a model looks. While the texture quality certainly contributes a lot, without a normal map the model won't look nearly as nice without a higher poly count.
Yeah, if Brawl Snake had more of a poly count I could finish the Twin Snakes Alaskan suit... to make the neck-coat thing, I had Irishladdie vertex some of his neck (which had around 4 polys inside it).
Woah... Plisken looks more manlier with his Big Boss styled face. Don't waste you're time ripping Old Snake's model. The textures are all I need.
The only time it would be appropriate to get the model is when a model converter for the PS3 comes out.