Users browsing this thread: 2 Guest(s)
[WIP] [GAME] Nemesis Trigger
#9
(04-04-2011, 03:05 PM)Kakashifan Wrote: As for the mobility, options and etc stuff are we going to get all three when we kill a boss or do we get to choose btw. the three? I'd go for the latter as it would give more of a diversified playstyle each time y'know and give replayability to see what secrets you can unlock in the next run...but it's your game too.

Well, when downing one of the bosses, you get all three from them. However, using them may or may not drain energy. On top of that, energy is limited. I've considered replayability, and I plan for stages, bosses strategies, and the end fortress will change according to how you defeat bosses, which order, and certain things you do in the central hub.

I'll look up hypercam, thanks for that too.

As for trance's image. We might overhaul him depending on what the people I'm working with think. Though there are more animations that aren't posted, seeing as they are so short, they'd have to be strung together.

I understand he is extremely similar to Megaman, I want him to have that feel. Though I do not want him to be just a clone. His abilities are similar... The running thing? Idk, I've never seen anyone have their arms trail behind them when running, except in anime. He's an adaptoid.

Suggestions are welcome.
Bearded Beast Illustrations
Photobucket Sprite Archive
Deviantart
If the study and practice of art, is not the endeavor to better one's skill constantly, then I don't know a damned thing.
Thanked by:


Messages In This Thread
[WIP] [GAME] Nemesis Trigger - by Bearded_Beast - 04-03-2011, 10:50 PM
RE: [WIP] [GAME] Nemesis Trigger - by Gors - 04-04-2011, 10:18 AM
RE: [WIP] [GAME] Nemesis Trigger - by Vipershark - 04-04-2011, 12:21 PM
RE: [WIP] [GAME] Nemesis Trigger - by Kakashifan - 04-04-2011, 03:05 PM
RE: [WIP] [GAME] Nemesis Trigger - by Bearded_Beast - 04-04-2011, 11:02 PM
RE: [WIP] [GAME] Nemesis Trigger - by Kakashifan - 04-05-2011, 06:47 AM

Forum Jump: