04-08-2011, 06:53 PM
Hey OP.
Games, like any form of media are all about entertainment and experience. Please don't be all pretentious-indie-special by going "I'm ALL about the gameplay! I'm SO about gameplay, I don't even NEED anything else!" Apply that sentiment to other media.
I'm ALL about the plot when it comes to novels. I don't even NEED to think about setting! (Oh wait...)
I'm ALL about the acting when it comes to films. I don't even NEED to think about dialogue (OH WAIT)
I'm ALL about the melody when it comes to music, I don't even NEED to think about percussion (WHOA HOLD ON THERE)
How about you think about the /premise/ for your game - the settings, the characters, the circumstances and conflict - and use that to craft your gameplay. Even if you end up with yet another pixel art-based platformer with a chiptune soundtrack; it'll at least feel coherent, and less bare-bones.
Games, like any form of media are all about entertainment and experience. Please don't be all pretentious-indie-special by going "I'm ALL about the gameplay! I'm SO about gameplay, I don't even NEED anything else!" Apply that sentiment to other media.
I'm ALL about the plot when it comes to novels. I don't even NEED to think about setting! (Oh wait...)
I'm ALL about the acting when it comes to films. I don't even NEED to think about dialogue (OH WAIT)
I'm ALL about the melody when it comes to music, I don't even NEED to think about percussion (WHOA HOLD ON THERE)
How about you think about the /premise/ for your game - the settings, the characters, the circumstances and conflict - and use that to craft your gameplay. Even if you end up with yet another pixel art-based platformer with a chiptune soundtrack; it'll at least feel coherent, and less bare-bones.